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Lunar Valley: Stylized Assets

These are screenshots from the game Lunar Valley--I modeled and textured the bridge, well, gate, and flower, as well as all the other foliage shown. I provide screenshots of the day and night as I created the day and night script for the game, and was the lead lighting artist. The terrain materials were created by me in Substance Designer, and the terrain was sculpted and painted by me. I also created the water and waterfall shaders in Unity's Shader Graph.

(Gate model based off of B Benavides' concept)

(Gate model based off of B Benavides' concept)

(Flower model based off of Molly Reusser's concept)

(Flower model based off of Molly Reusser's concept)